![]() The necessary standard ports to forward are 16261 (UDP) which serves as a handshake port for communicating with the server.įor each possible player slot on your server, you need to forward additional TCP ports, which are used to stream the world to the player clients. To allow people to connect to your server you will need to forward the necessary ports. (Note: If you are getting an error, saying "The system cannot find the path specified" while trying to create the spawnregions or user database, let it go through and once the server started without those, close the cmd window and start up the server again by executing the ProjectZomboidServer.bat.) Upon first startup, it will create a userdatabase and create an admin account while asking you to set up a password for it.Īfter setting up the password, it will finish creating and starting up the server and say "*** SERVER STARTED****". Players should now be able to connect to your public IP address, which you can find at host a non-Steam-server, navigate to your game installation folder (the default location is Steam\SteamApps\common\ProjectZomboid) and find the batch-file called ProjectZomboidServer.bat.Ī command prompt window will pop up. In my experience, I just port forward 16261-16272 as UDP/TCP. One more port (after 16261) should be forwarded (Īs UDP/TCP or TCP) for every player slot.Be sure to specify your computer as the target computer. Find your router on and find out how to log in to your router.If you've never done this before, don't worry! So long as you are specific with the ports you open, there shouldn't be any issues. Many different router models, all with different software, so I'll just give you the essentials. ![]() Port forwarding is required in order for people to connect with your server. Port forwarding is the act of telling your router to allow specific ports to receive traffic. They should be considered temporary solutions. Rather than opening ports, they create small, private virtual networks that essentially emulate LAN. Port forwarding Port forwarding is a much better solution than Hamachi or other such products. Servertest.ini and separate them with semicolons. This ensures that the player client and server are on always on the same pageĪll of the mods I have encountered so far ( except for maps) are installed in exactly the same way. Have all players subscribe (i.e., download) the Workhop version of Hydrocraft. For future reference, be sure to separate mod names with a semicolon if you end up with more than one. This is the identifier you need to place after Hydrocraft folder, containing all the files I just described, to Mod.info file containing mod name, poster file specification, id, and description, and the Hydrocraft ReadMe.txt containing credit to contributors, a Extract the contents of the zip file into a folder named This mod is core to my server experience.ĭownload the non-Workshop version of Hydrocraft. It adds crafting trees forĪlchemy, herbalism, metallurgy, mining, and many other professions, and adds hundreds of other items. Hydrocraft, in it's authors words, is a mod based around crafting and filling in the empty world of Zomboid with more stuff," inspired by games like Haven and Hearth. There are many 56 options total, so I recommend that you figure out what the rest of them do and decide whether or not they are useful to you. Specifies the time between autosaves in minutes. Specifies the server description in public listings. Specifies the server name in public listings. This will also be explained in the next section. This will be explained in the next section. I recommend tweaking the default to something more interesting.Ĭontrols whether players can see usernames above players' heads. Message displayed when the user connects. Player combat.Ĭontrols whether players are allowed to use global chat. Here are some settings worth noting:Ĭontrols whether players are allowed to participate in Player Vs. C:\Users\%username%\Zomboid\Server\servertest.ini and are all editable to your preference.
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